Sunday, November 3, 2013

CONSOLE WARS: Let's Get Some Things Straight

I'm gonna break up the first part of this into things that are facts, opinions backed by "facts," and straight opinions.

The second part is going to be me ranting about all sorts of things.

Let's get started.

FACT: The PS4 is $100 less expensive
FACT: PS4 has more exclusive games to choose from
FACT: BF4 and CoD: Ghosts both run at higher resolutions on PS4
FACT: Both consoles get certain DLCs early for certain games
FACT: PS4 online is $10 cheaper/year
FACT: PS4 hardware is marginally better
FACT: Dualshock 4 has a touchscreen
FACT: XBone has Kinect
FACT: Kinect can recognize who you are
FACT: XBone restricted used games
FACT: PS4 never restricted used games
FACT: Either console may encounter crippling problems post-release

OPINIONATED FACT: XBone had an E3 disaster
OPINIONATED FACT: PS4 exclusive games are better
OPINIONATED FACT: XBone is trying to be more than a game console
OPINIONATED FACT: PS4 focuses on games and gamers

OPINION: Microsoft relies heavily on marketing to recruit casual "gamers"
OPINION: Kinect is very gimmicky
OPINION: Microsoft throws money around to fix problems
OPINION: Sony has morals
OPINION: Microsoft is trying to live up to Sony's standards

A lot has been said about both consoles so far. While PS4 is objectively better, XBone has it's strengths too. Problem is, they're video game consoles. And PS4 is clearly superior in that regard.

Microsoft is trying to make money off of the casual crowd. Sony is marketing their console for gamers. Sony wants gamers that stay up till 4am on Saturday night (technically Sunday morning) exploring Tamriel. They want people who are passionate about what they do. They want people that will say "I'm proud to be a gamer." Sony is looking for people who want a console to play their favorite games on. They don't care about extra features, they want to deliver games, for gamers, in the best possible format.

Microsoft, on the other hand, is marketing towards casuals. They want people who don't play too many video games to delve into the hobby. They want people to say "oh look, I can watch football and Skype on the Call of Duty box now."

Take for example, Kinect. It's a gimmick. I want my video games to be played by controller, thank you very much. I don't care if I can pretend to play a sport by flailing my arms around like someone who isn't very sane. I want to hold a controller. 50 years from now, I want video games to be controller-oriented ordeals. Sure, a simulated interface where I could play BF25 or whatever without holding anything would be nice. But in that case, I'd want to be able to hold a "gun." And no one is anywhere near that point.

Oh wow, I can make Skype calls while watching TV! Wait a second....I don't watch TV. It's a console for video games. I don't give a flying crap if I can stream football over my video game console.


Microsoft is doing a bad thing for the industry. They're blurring the lines in between people like me, and the person that plays CoD for a few hours a week. While that may be great for my social life, it's not so great for the health of the video game industry. They're selling out.

That's why, this holiday season, I'm supporting Sony's efforts to keep gaming for gamers. I don't care if any of my friends are getting the XBone; it's their loss.

Not to mention, I'm quite disappointed at any so called "gamers" who are willing to support Microsoft as of right now. It's kinda sad.

Here's some clever hashtags because why not:


Saturday, October 26, 2013

GENERAL: How Correlation =/= Causation (Among Other Things)

This article isn't going to be cheerful, upbeat, and humorous like my others. I'm writing it because rather recently, the insurmountably broad topic of "video game violence" came up in an everyday discussion. I get very passionate to the point of inflammation whenever I discuss this topic. I'm going to keep it very, very short, and I'm trying to be as concise as possible. If you don't agree with my viewpoints, I respect your opinion however I do not endorse it. I'm not citing any sources because I'm using solely knowledge I have up in my head for this. This is an extremely generalized overview.

Whenever there's any tragedy, people tend to point fingers at 3 things: guns, mental illness, and video games/media. While all 3 play roles, their individual impact is very debatable. While video games may be a motivating factor, they can not be a motivating factor without other, more important, issues.

Let's say, for instance, GTA V, the most recent in the controversial line of Grand Theft Auto games. There have already be/en (real life) crimes placing this game as the motivation, or so I've heard. What I do know, is that that game made around 1 billion dollars within the first 3 days of release. That means roughly 16 million copies were sold in 3 days. That means at least 16 million people have played the game, and I have played a friend's copy, so we know at least 16 million and 1 people have played the game. For this sake, let's assume 25 million have played it.

Now, let's assume 5 real life incidents of crime have been blamed on this game. Heck, let's bump that number up to 25. Let's make that 25 real life murders, all committed by people who have played GTA V. While that's a very high estimate, it's for the purpose of demonstrating my point.

Basically, if actual people believe that 25 people (in this case) represent the 25 million who have played the game, I'm considering planetary relocation.

1 out of 1 million does not make the other 999,999 insane murderers.

Guess what? I've played GTA V. If you gave me a gun and told me to murder someone while pointing, yet another, gun at my head, I'm 95% confident I'd shoot myself, instead.

I'd also shoot myself if the majority of the population does indeed believe that 1 out of 1 million makes the other 999,999 insane murderers. The truly saddening factor is when people point fingers.

The world as a whole needs to look at all of the factors in cases like these. Sure, it's easy to point a finger at GTA or CoD or whatever game that particular individual person enjoyed the most, but there are other things involved.

Was that person scarred? Are they the type of person that would go out and kill someone for no reason? Were they mentally unstable? Did they have easy access to a firearm? Should they be allowed around firearms? Did they live in a broken home? Were they bullied at school?

All of these factors need to be taken into consideration. Stories like these should be evaluated on a case-by-case basis.

The same is true when it comes to parenting. Should a 13-year-old be able to play GTA V? That depends. Are they mature enough? Do they have a history of violence? Do they know it's just a game? Do they have loaded firearms sitting around their house?

I'd let a mature, collected, well-natured, 13-year old boy play GTA V. I wouldn't let the same boy play if he had neglectful parents, liked to kill squirrels with a pellet gun for fun, and had actual firearms in his home.

However, I'm not pointing fingers at mental illness, or firearms.

People that are mentally ill should be put in an environment where they cannot harm themselves or others. For some, it's the nurturing arms of a parent, older sister, or community that cares.

For the unlucky few, it's the padded walls of a correctional facility. The problem therein lies in the nation's mental health system, I believe. I'm not discussing that here.

Same thing with firearms. They're tools; the majority of gun owners have never killed anyone, and merely use those guns for sport/hunting. There's nothing wrong with a gun.

When you put it in the hands of a person who can't handle the insane amounts of responsibility associated with owning a firearm, it's a problem.

Akin to placing a copy of GTA V in the hands of a copy of a mentally unstable, immature person that has access to firearms.

Parents, the label on the box lies. I know plenty of smart, well-to-do 13/14-year olds I'd let play GTA V.

I also know plenty of, not-so-well-to-do people older than 18, whom I wouldn't let play that game.

There's no golden rule to situations like these.

However, people who point the finger at video games during times of injustice, are far worse off mentally then the perpetrators of said crimes.

TO PARENTS: Make sure your child is ready, and can distinguish the difference between fantasy and reality.

TO EDUCATORS: No, video games are not wrong. They're a form of recreation. Make sure to inform parents about the dangers of letting kids play violent video games at too young an age, and remind them, it's their responsibility. Not Gamestop's.

TO THE MEDIA: Handle things on a case-by-case basis. Don't point fingers. And remember that last sentence. Take it to heart.

TO GAMERS: I know you feel victimized. I know how it feels to be part of "the problem. "I know how it feels to have people look at you and say "you're wrong as a person for playing Grand Theft Auto." And I know that deep down, the people who point fingers are nobodies that have nothing better to do than point their fingers and grasp at nothingness. That's what saddens me, that people so pathetic, so pathetic they can't comprehend basic logic or statistics, even exist. And if you do think, for whatever reason, that you are insane, please stop immediately. For the rest of you, mentally sane, successful, responsible individuals:

Game on, brothers.

Monday, October 21, 2013

IvI^IvI MINECRAFT: The Adventure Continues! (and stuff happened!)

Well, I ventured back into my world. After getting some bearings, I was able to continue! And I made progress. I think these will work smoother in picture-caption format from now on, so that's what I'm doing because my voice is the law of the land.

Oh, look. I found more clay! Too bad bricks are ugly as @#%@%#.

What I found after pit mining for another few layers. I have an adventure ahead!

Part of that adventure. I though the double waterfall was really cool.

When I came back up, I found my FIRST EVER spider jockey. It wasn't too hard (loljk it almost killed me).

I redid the house, for the most part.

More of the new and improved house.

Oh, look at what I found!

Yes, I did nudge my way past 2 Endermen. And there was a 3rd to the left. And I stopped here out of sheer tired-idity (also a word now).

Thursday, October 17, 2013

Just Checking In/News/Future Of The Blog/I Like Slashes

I’ve been gone for a whole week and not a single person cares, it’s funny. LAUGH. Why aren’t you laughing?

Oh, wait. You aren't even there.

Anyways, just thought I would check in. I had a busy week, had a few parties/odds and ends to take care of and just wasn’t feeling inspired to write. I’m still kind of in a rut, having been doing nothing but BF4. I’d write a changelist, but I’m way too late to the party. Metaphorical party.

Now, I’m actually getting rid of my 360 and anything associated with it. Well, selling, but getting rid of sounds more dramatic. Anywho, that means the only thing that’s gonna be going down on this site, until I get my very own PS4 late-November to late-Decemberish, is MINECRAFT. That’s right, prepare yourselves for…MINECRAFT MONTH: OR TWO OR MAYBE 3! Even though it’s not a whole month and I’m kinda starting in mid-October and ending whenever.

Don’t worry; I have lots of content to roll out. I started a new version of Techorona City, one of my first ever major projects. I’m going to resurrect and continue the survival world, and I have lots of neat stuff I’m also working on (namely OPERATION: INSANITY). You’ll find out what’s to come as I post it. No spoilers now.

Unfortunately, I’m not Internet famous with mad followers like I was hoping, but I’ve only been doing this for a month, so who knows. If I do become famous (I won’t) then November is going to be the official MINECRAFT MONTH: (witty subtitle here) from now on.

Whatever, I’ll let you resume your lives now. I may post something related to BF4 next, but MINECRAFT MONTH: OR 2 OR MAYBE 3 is coming. Eventually.

And jeez, I’ve been slacking. I need to step it up, my last two posts have been shorter than…I don’t know anything that’s really short that I could make a joke about.

I'll leave you with this picture of Willy Wonka you can caption with your own sarcastic humor!

Tuesday, October 8, 2013

BF4 BETA: Actual First Impressions (I've Calmed Down)

Phew, it’s been a great week. Not only did I start having somewhat of a life, but I’ve also played the ever-loving (expletive of your choice) out of the BF4 beta. I hit max rank on Sunday, and Monday night was my night with the least playtime as of yet: only 5 hours! That whole blurb about me starting to have a life? I exaggerated a tad.

And I can say with utmost certainty: the BF4 beta sucks. Hear me out.

The BETA sucks. At least, solely on the 360 and solely with my worn out controller that won’t let me sprint, move, or aim properly.

RIP my controller and all of the grease on it 2011-2013. And the left stick is stuck in that position, I just picked it up. It can still move but sticks. Wait, no one cares, sorry.

I’ve heard good things about the PC version, and I know for a fact that it has to be better than the buggy piece of garbage us console plebeians are stuck with. Don’t get me wrong, it’s a ton of fun to play, but it’s not up to par.

First of all, I know I said the graphics were bad (and it shouldn’t matter unless they impact actual gameplay), but they impact actual gameplay (ohhhh). When people disappear while I’m shooting at them, when tanks are invisible, and when optics are so blocky you can’t aim with them, that’s a problem.

There’s also a ton of bugs, like people elongating to around twelve feet tall! I’ve also gotten stuck in numerous walls, and elevators are extremely wonky. C4 doesn’t work half the time, and the first aid kit doesn’t give you points (this may be intended, I’m not sure). Sniping is a hot mess, and the way the motion ball is deployed is extremely inconvenient. I could go on but I’m tired.

NOW, let’s make one thing clear: this isn’t really even a representation of the game (If you’re on PC/next gen consoles. Current gen it may be kind of close.). First of all, we all know Micro$oft requires companies to put in betas in for certification months in advance (Sony does too, put down the flaming bows). This isn’t a current build of the game, it’s closer to the alpha version! The gameplay is relatively the same, but the bugs, balance issues, and graphical issues won’t be.

How I'm coping with my realizations.

I’m still pumped for the full game; I’ve had tons of fun with this objectively bad version, now when I’m playing full release on PS4…that’s going to be a whole different story.

That’s the message I’m getting from all of the information I have. Sorry about the short post, I’m all writing-ified out. That’s a word now.

Thursday, October 3, 2013

BF4 BETA: First Impressions

I’m sure a lot of you, that either can’t get on the beta, or can’t play it at all, or maybe even those that have and are looking for someone else’s input,  are curious as to what I think of it. I guess I’m telling you. All of this is based solely off of the 360 version; supposedly the PC version is far more superior (it’s a phrase, get over it). I’m not judging unless I can play it, so I’m only doing the 360 version.

I’ll do the negatives first, followed by the positives at the end. This is a positive “review” for the most part. I am EXTREMELY impressed by what Dice and, to a lesser extent, EA, have brought to the table.

Metaphorical table. If it was an actual table, I would've hoped the Colonel made a visit courtesy of EA. 

All great things have downsides (not KFC. KFC has fantastic sides), and the BF4 beta is no exception. First of all, the way Microsoft and EA rolled it out was sloppy and, I’d say, unprofessional. However, as most large releases run into issues, I’ll cut them some slack. It might’ve been the result of a last minute rush job; if they had planned it out and if Microsoft wasn’t so restrictive it would’ve gone smoother, I’m sure of it.

The graphics are also extremely poor. They look worse than CoD4, in my opinion. This is NOT A BAD THING. Firstly, they don’t have the HD texture install that BF3 had, so they are probably on par with BF3 without the HD install. I wouldn’t happen to know firsthand. Also, the game runs smoothly and the gameplay itself is fine. That’s what matters. Let’s also not forget that this is 10 year old hardware without the HD install as opposed to brand-new hardware with it. If you’re getting a PS4/XBone (lol@Xbone) it shouldn’t matter and do not think the graphics are going to be like this.

They also switched the controls around, and they work so much better than BF3. However, they take some time to get used to, and you’ll find yourself pulling up Battlelog instead of spotting, often getting you killed. Trust me, it happens a lot.

The Back button did the rustling. Riiiiiight here.

Speaking of Battlelog, the app/computer version works fine (I’m running the Android version of the app) for most things. Class changing actually works as advertised and is actually really handy to have. I remembered I forgot to put the red dot on the SCAR today; on the bus ride home, I made sure all my classes were good to go, and when I booted up the game, they matched what I put in to the app. The emblem editor doesn’t work, missions don’t either, and the stat tracking is super wonky as of right now, but I’m confident it can be ironed out.

Some animations are glitchy, the servers can be a pain to join, joining a game with friends is harder than ever, and the hit detection can have some issues as well. All of this is to be expected, in my opinion. But let’s not forget that BF3 took several patches to fix, so I think these issues might as well.

Now, on to the good. This is going to take a while; I’ll try to be brief.

The classes were overhauled almost completely and feel much better. The balance is very good, and medic is no longer the god class. Support got hammered fairly well, with lame guns and a very, very bad XM25 semi-auto launcher, but is still a necessity. Defibs got the needed nerf, but I think they went too far on the revive time, cutting it down to around 5 seconds before you die for good. Recon got a buff and engineer stayed the same, and overall, all of the classes seem fair/equal. I applaud Dice for doing a (mostly) good job on this.

The skyscraper falling is epic even after the 50th time, and it actually changes the entire map. In addition to moving the flag, you can’t see past ~100 meters after it falls due to dust. It works really well. People also don’t tend to knock it down as soon as the game starts, and no one person has the ability to knock it down without dying/resupplying.

Seriously. This is awesome. More so than Mountain Dew. More so than even I am.

The map itself is very, very well designed, and is fair to both sides. The chokepoints can lead to some very, very epic showdowns between 6 people on each side. It’s a blast.

Just look at it. UHHHHGGHH

Little birds also got revamped, and they are super fun to fly. The miniguns are hard to use against infantry, but in the hands of a skilled pilot they are godly.

Stingers also were nerfed from ICBM to what they should actually do. What’s not to love?

Customization is very robust and in-depth, and the amount of options makes no two people alike. The guns are balanced enough for you to use what you please without being at a significant disadvantage. I was very impressed with all of the options they laid out, even just for the beta.

Vehicles have a good, solid feel and are just as powerful as they should be. I think tanks could use a slight buff, but other than that, everything is in order.

The swimming/water overhaul also feels fresh and is a good addition. Swimming is no longer a massive hindrance to your game, and I swim across the middle very often to avoid fire/move around the map. It works very well. 

This game also produces so many “Battlefield moments.” For example, there were 2 enemies capturing the B flag after the skyscraper went down. My friend Brian (Big Hermy M (cookie if you know what certain daedra that is a reference to)) and I swam up behind them, underneath the water. They turned away and we surfaced behind them, and, let’s say, got ourselves 2 very nice pairs of dog tags.

When you’re being held down at A, and all of a sudden, you see a tank and 4 guys come up over the bridge, you know it’s about to go down. And it went down. Even when you get smoked 469 to 0 this game is fun. Even when your teammates have no idea what they’re doing it’s fun. Some of the people on my team have been about as useful as rocks, and it is still a blast to play 2 or 3 v 12.

I’m trying to unlock everything, and it takes a while, and can be frustrating, but all of the guns so far have been at least decent.  

Phew….that took a while. Overall, I’m very impressed by what Dice has put out, and with some polishing (and next gen tech) this game is shaping up to be fantastic. I’m going to continue having fun in the beta, and it’s been the only thing I’ve played since Tuesday. It’ll be even more fun once all of the non-Premium CoD players come over and can taste the wrath of all of the stuff I’ve unlocked.

I’m done writing now, I’ll let you go and play it for yourself!

Monday, September 30, 2013

BATTLEFIELD 4: It's less than 1 day away!

I can't wait. That's really the only thing I can say. After having so much fun with BF3, 4 is just going to be the best thing ever. All it is is bigger and better, they didn't gimp anything. I know it's only the beta, but I'm downloading it and playing it as soon as I can tomorrow. I'm actually waking up early, that's how much I care. It's just....uhhhhhhhhh.

I'm personally most excited for the amount of new weapons, vehicles, and customization options. I just...can't wait.

Here's to the BF4 beta, and all it entails.

Wednesday, September 25, 2013

IvI^IvI MINECRAFT: A Survival Adventure has Started!

I did actually end up doing it. I started a survival world just for this blog, I’m only going to play on it as often as I post. A post is generally going to encompass 30-40ish minutes of my time in the world, I guess. I’ll add a title tag in front of each post so you guys can recognize what posts to look out for if you just want to hear about my progress in the survival world.

IvI^IvI is the tag I’ve decided on. Deal with it. (It looks cool, right?)

I started up the world and this is what I saw after punching the first tree:

That pig didn't make it.

I then walked ~200 meters to the leftish of what you can see. I stumbled upon one of those swamp house things and decided to make it my own, complete with a lame little reed farm so I can get to #enchanting as soon as possible. (That’s another thing, I do random hashtags often. You’ll get used to it.)

I seriously don't know why this house was here. Mine now!

Across from my “home,” there was a ravine.

I didn't fall. Yet.

I started mining in the caves on the side because I knew going down would end badly (read: death). But I go through a cave only to be faced with this:

He caused me great pain, both in the game and in real life. Don't ask how.

This uppity skeleton forced me to back up and run away, and effectively asserted his dominance over me because there was no way for me to retaliate. Also, I may or may not have shrieked like a little girl when the first arrow hit.

I also effectively finished the house (for now):

Lookin' bad. Or good. Remember kids, architecture is subjective!

That’s it as of now; I’m not sure what I should do next. I’ll find out later! (And you. Whoops. Forgot about the audience).

Tuesday, September 24, 2013

BATTLEFIELD 3/4: Raising dat SPM

Before I begin, let me say that this is mostly knowledge I’ve gained from around the 650 hours I’ve spent in BF3 and I’m simply stating it in the context of that; most of this is for BF4 and can be directly applied there. There’s really no point in me making a guide for a game that’s 2 years old and due to be phased out by BF4 and next gen consoles.

Therefore, the only noticeable difference that I’m drawing right now is the fact that the defib paddles have a set number of charges in BF4, as opposed to the infinite charges in BF3. This shouldn’t make too much of an impact on the guide, however.

That being said, I’m not a very good battlefield player. Why do I lead at least ~75% of the lobbies I get into? That makes no sense, right?

I was this guy.

Right! But how can you bag a high SPM while not being too good at the killing aspect? I have around a 1.5 K/D all-time, and for most of you, that’d be considered decent. My all-time SMP is 522. That’s decent too. There are 2 tricks to leading lobbies. One lies in the directional pad (3 and 4 keys on PC). The other lies in having…friends! I’m sorry if you don’t have any.

Each class, as you know, has equipment specific to itself. Medic has medic bags/defibs, engineer has rocket launchers and repair tools, support has ammo and C4, and recon has a spawn beacon and motion sensors. The use of every single one of these items results in score; using them more often will give you more score. I use them all the time!

You can be one of these people! (No you can't!)

Get into the habit of constantly placing ammo/health packs when you have them. If I see a teammate on 95% health or a teammate that’s on a bipod, that may start taking fire within the next 10 seconds, I give them a medkit. I revive absolutely ANYONE who I can reach. However, I don’t revive people who got downed by a machine gun/sniper if said mg/sniper is still aiming at them. Nothing is more frustrating than getting revived only to be cut down by the same guy who downed you in the first place. On big vehicle maps where a lot of people gravitate towards the other classes, medics are especially important for tight team play. One medic can bring back/ keep alive 2 or 3 engineers. 2 engineers and a medic can have an easy time with a tank. It’s harder for 2 engineers to take on a tank when their health can’t regenerate and they stay down when they die! Medics can get points very quickly, use this class to your advantage.

If I see a teammate, PERIOD, I will give them an ammo bag. Those 10 points per resupplied magazine/rocket/grenade add up fast, especially if you have better teammates that are living longer and using more ammo. Don’t be the guy that never throws down ammo. I can’t even count how many streaks I’ve been on where I die due to lack of ammo. Speaking of that…

If someone has a health/ammo icon above their head, and you’re a medic/support, satisfy their needs. Points for you and they get to stay alive. This is ESPECIALLY true if they request it from you. If there’s a guy screaming “MEDIC” or “I NEED AMMO” in front of you, take a hint. Seriously. It’s part of the job you signed up for when you picked your class.

Don't be this guy. Seriously. SERIOUSLY. I WILL FIND YOU.

Engineers destroy and repair vehicles. So destroy/repair vehicles to keep your points coming in.

Recons work a little differently. They get motion sensors and laser designators. Putting a motion sensor down in a populated area helps your team immensely and gives you assist points. Laser designators (SOFLAMs) require you to place it, find a hiding spot, and operate it, so try and find a good vantage point and make sure you have engineers/vehicles that can take advantage of your laser marks.

Here’s the second part: have friends. “But Grant,” you say, “I’m the most popular guy at my high school and I suck at Battlefield!” Well, aside from the fact that you being extremely popular probably cuts down on you video game knowledge/general IQ (go play soccer, we don’t want you in our entertainment), those weren’t the kinds of friends I was talking about. I’m talking squadmates. Most preferably, these guys will have been real life friends first; a first name basis makes everything easier, and you already know each other. I play with real friends as my mates, and they make everything better. Randoms are perfectly fine too if all of your friends play CoD/don’t play video games/don’t exist, but don’t stick with the first people you stumble across. And don’t forget, mics are a must for team play!

That being said: stick together and revive/give ammo to/etc. each other. Why? MORE POINTS! You get bonus points for actions completed in a squad. This is key to keeping your SPM up and those ribbons flowing.

These things. Don't forget.

So, tl;dr anyone? Basically, stick together in a squad and constantly use your class’ directional pad functions. Do this and your SPM will rise; it may take time, but you’ll be a better Battlefielder. I guarantee it.

Wednesday, September 18, 2013

MINECRAFT: Creative Mode, Let's Go

I told you guys I'd post some Minecraft screens. I kinda have an obsession with building houses in creative mode, and I have 1 world for all of them. I have 2 so far. Enjoy the pictures and constructive (pun totally intended) criticism is welcome!

Sandy Shores Villa


Left side

Right side


Villa Oasis

Back (or front, you choose)

Entrance (front)

Entrance level

Bottom floor

View from the entrance floor

BLACK OPS 2: Conservative v. Liberal, but not Like That

(Sorry for the lame charts and any messed up text, I copy and pasted this from word and blogger had some difficulties)

When you’re playing CoD, you’re putting yourself on the political spectrum. Not the one you’re thinking of, however. This isn’t Obama v Romney here. It still can be classified as conservative versus liberal, however, and that’s how I view it. Here’s a handy chart:




Slow (Camping) --------------------------------------------------------------------Fast(Rushing)              

                Now I’m not saying Obama needs to take off stock and lightweight, or that Romney really needs to come out of his favorite head glitch more often, I’m not taking sides in politics at all. DO NOT TAKE IT LIKE I AM. I don’t want a flame war in the comments.
The definition of the words themselves implies either or.  Conservative (both conservative and liberal are not in any sort of political sense from here on) people generally think things through and take it slow, and steady. Liberal people (the definition is weaker for this than conservative) go out, try new things, and apply themselves in new ways, hard and fast, in a sense.
Now, how can we tell a rusher from a camper? Some things are obvious, like the whole “corners” thing. But other things are less so. You can hardly tell whether someone’s using lightweight or ghost (or both) just by looking at them. Each game, you should learn what players are using what and adapt accordingly. You can not only see their names, but also learn by their movements and character models.
Saying “movements” encompasses 2 things. Firstly, it implies the opponents’ movement style. Does he always ads around corners? Does he dropshot or jumpshot frequently? Does he strafe in gunfights, or does he prefer solid cover? All of these factors can be used to recognize someone without even seeing their name. When referring to movement, you also have to watch out for animation differences based on weapon class. You know a guy with an LMG is, in general, going to play more slowly than someone using an SMG. You can also tell what class of weapon someone is holding based on animations, most prominently, sprinting. For example, the LMG animation looks like the guy is moving more slowly, he holds the barrel of the gun up, and swings it back and forth while doing what looks like a jog. The SMGer, on the other hand, sprints hunched over like an actual sprinter, gun down, but ready to be raised easily at a moment’s notice. I’d outline each of them, but they’re hard to describe in writing. If you want to learn them, try going into private match with a friend and watch each class sprint by.

That being said, character models in this game (unlike the original Black Ops) are determined by the class of gun you’re holding. For example, the SEALs shotgunner is a soldier (duh) in a very light vest, a baseball cap with the American flag on it, and he has a headset over the cap. The sniper model, on the other hand, wears a tight-fitting hood with a paintball-esque facemask underneath, his face being completely covered by it. I found a semi-decent picture from the internet to illustrate this (captions in order):

                                  (SMG, Sniper,

                        Shotgunner, AR, and LMG)

All of the teams (with the exception of the Militia, they are nigh impossible to tell apart because the only real difference in each is the color of their vests and whether or not they wear designer jeans or cargo pants) follow this general appearance, with the sniper being hooded/has a face covering, the SMGer looking light, mobile, and cool, the AR user wearing a full helmet/mask, the Shotgunner looking even more mobile than the SMGer, and the LMGer always has a moustache for some strange reason. Do all supportive people have facial hair solely on their upper lip? I can think of like 10 people from history that had a moustache and that weren’t very supportive. 

Now, moving on. How do you put into practice this knowledge of the way people look and move? For example, if XxL3g1TSn1p3ZxX jumpshots regularly, with a sniper, persay, you know it’s going to be him if a guy wearing a hood and a mask jumps around a corner at you. If timmehh and timmehh(1) move, turn, and aim slowly and sporadically, you know they aren’t going to be much trouble. iTryHard, on the other hand, may dropshot every time with an SMG. You can recognize it’s him if you see a guy running hunched over and staying mobile. Lastly, if HankTheTank really likes to take it slow with a target finder MK48, and if you see a guy sprinting towards cover with the LMG animation, get out of his line of sight! Knowing the little signs like this makes the difference between getting a swarm and a terrible score. You probably do it subconsciously to an extent; when you start doing it consciously, you’ll analyze situations more and avoid stupid mistakes that lead to you being a drain on your team.  

Lobbies get easier the longer you and your opponents stay in each lobby, to the point where you could be going negative the first game, and by the 3rd or 4th, (if your opponents remain the same) you could be stomping them. It’s all about recognizing predictability and learning patterns. 

The last step of this analysis goes on placing them (and yourself) on the chart I came up with earlier. Either extreme is no good. Running around like a total herpaderp is not the way to win. But, on the contrary, going 4-1 by sitting in the same corner all game doesn’t do much either. You have to find your own “zen” on the chart. I place myself here:


XxL3g1TSn1p3ZxX might go here:


The timmehhs might go here:


iTryHard would end up here:


And our friend Hank may go here:

Despite what random people on the internet may scream at you, there’s no right or wrong place on the chart. It’s also ok to change it up. When I LMG, I’m near Hank. When I Shotgun, I’m near iTryHard. Find your place and categorize others based on what you can see and tell from their movements, models, and animations. People can also be generally categorized into a specific “playstyle” based on the scale. No individual player is truly unique, but the further you (or your opponent) can distance themselves from one of the set playstyles, the better they do. I think that’s what truly separates the professionals from the average players you run into in public lobbies. 
So, what have we learned? Pay attention to other players’ habits in order to categorize them into different playstyles so that you can combat them effectively. Yay, we’re becoming more educated!

My next post is probably going to entail a lighter subject. I was thinking of starting a new Minecraft world just for the purpose of the blog, I’d update you guys on my progress based on how often I’d play. That’ll be a lot less reading and a lot more pictures and general enjoyment. This was kinda dry and heavy stuff, not gonna lie. But it helps you improve and I find going breaking stuff down and dissecting it to be very enjoyable. Stay tuned, I may be posting as soon as later tonight or as far away as a few weeks from now, it all depends.

Wednesday, September 11, 2013

So, do you come here often? You'd better start!

Because 1 isn’t enough, and 2 is too low, it’s me…Grant. I’m the man behind this blog, and hopefully you’ll be getting to know me over these next few months and, maybe even into the far future I honestly don’t know where to start for this first post so expect lots of rambling, try to bear with me. I’m going to organize this post into the 5 w’s, I guess. Yeah, I have no other ideas so that’s how it’s going to be.
            WHO: I’m Grant, the lovable rascal. Well, not really, I just saw that episode of Futurama last night and had to quote it. I’m 16, live in the U.S., and really, really, wholly enjoy video games. I like writing too. You can kind of see where this is heading.
            WHAT: Ghoulified Gaming is a blog about video games. Now that you have that figured out, let’s get specific. This blog is going to primarily be tips and tricks to improve your game. I love to play smart, I love the stats behind the game, I love to research everything about a game and get insanely in-depth. You may know the MSMC was overpowered; I can tell you the stats behind it (I can tell you why, effectively). I’m also going to be charting my progress/life in the gaming world, however, much less frequently than the tips and tricks. I may throw in a review or 2 here or there, and I will drop news occasionally, but don’t look to me for that primarily. Go to IGN or something if you want to stay up to date, come to me after to reinforce headlines and break them down.
            WHERE: Uhh, the Internet, I guess? I forgot about this W when I got the idea, but I already had 3 other ones done, so….yeah. Awkward.

WHEN: Starting now and ending sometime in January if this blog is a total bust. If I have upwards of 500 followers, hopefully it won’t be ending anytime in the near future. Maybe even through college if it grows that big. That being said, I’m a natural pessimist. So if you read this blog regularly, please follow it, otherwise, come January, I’m going to stop posting. STONE COLD FACTS. I’m sorry.

WHY: I’m starting this blog, believe it or not, for my English class. I have the privilege or going to a school that is technologically competent, so this is an English assignment, to create and maintain a blog. I chose video games because, to put it frankly, I don’t have much of a life, if any. I could write for hours about them, it’s just….a great opportunity, honestly. That being said, I’m going to update this more often (and with longer posts) than required, most likely. I’m EXTREMELY passionate about what I’m writing about.

Personal Stats:

I guess I have to list some of my stats for me to be credible. These are all I know off the top of my head.

CoD: Black Ops 2: K/D: 1.64, SPM: 400, W/L: 1.5

Battlefield 3: K/D: 1.44, SPM: 519:, W/L: 1.3 (I have over 600 hours in this game and was terrible when I started, I’m pretty competent now.)

Skyrim: Lvl 65 Imperial, Lvl 41 Wood Elf, Lvl 20 High Elf

Fallout 3 and Fallout: New Vegas: 3 Lvl 30s, 2 Lvl~20s, 5 or 6 below Lvl 10s
Borderlands 2: Lvl 25 Gunzerker, Lvl 10 Commando. I know, I know, I really need to play this game more.

Random Accomplishments/Facts:

  • I’ve beaten all CoD campaigns on veteran bar World at War. That was way too hard. (Grenades *sigh*)
  • I beat FC3: Blood Dragon in under 24hrs on hard. That includes all collectibles/outposts.
  • I love BF3/BF1943 but I hate Bad Company games. I don’t know why.
  • I can’t stand Oblivion (call me all the names you want).
  • I’m not hardcore enough for Dark Souls. I cried and gave up.
  • I don’t take GTA seriously at all. Holdin’ up Burger Shots all day every day.
  • My favorite gun across all games is whatever iteration of the F2000 that game has. Even MW2.
  • I rank the CoD games as follows: CoD4>Bo1>WaW>Bo2>Mw3>Mw2 (Come at me)
  • Fallout 3 is leaps and bounds better than New Vegas. But both are great.
  • My first major FPS was Conduit for the Wii. My first dual analog FPS was MAG. Shoutout to any STB members still out there!


In Summary:

That’s it for the lists for now. As said above, I’m going to post regularly, actively respond to comments/answer questions, and I’ll play with as many followers as I can. This isn’t going to be a blog; I’m hoping it will turn into a thriving community that can have fun and play together constructively in order to better everyone. That being said, our clan GTs/PSNs are going to be Twerking4[wordhere]. I’m sorry, I had to. As of now, my XBL is gh0ulified 2951. Hit me up.

That was peachy, wasn’t it? Hopefully it’ll turn out something like ^that. As of right now, I’m just starting up. Now, I have 3 words to finish off the introductory post (cookie if you get the reference):