Wednesday, September 18, 2013

BLACK OPS 2: Conservative v. Liberal, but not Like That

(Sorry for the lame charts and any messed up text, I copy and pasted this from word and blogger had some difficulties)

When you’re playing CoD, you’re putting yourself on the political spectrum. Not the one you’re thinking of, however. This isn’t Obama v Romney here. It still can be classified as conservative versus liberal, however, and that’s how I view it. Here’s a handy chart:




Slow (Camping) --------------------------------------------------------------------Fast(Rushing)              

                Now I’m not saying Obama needs to take off stock and lightweight, or that Romney really needs to come out of his favorite head glitch more often, I’m not taking sides in politics at all. DO NOT TAKE IT LIKE I AM. I don’t want a flame war in the comments.
The definition of the words themselves implies either or.  Conservative (both conservative and liberal are not in any sort of political sense from here on) people generally think things through and take it slow, and steady. Liberal people (the definition is weaker for this than conservative) go out, try new things, and apply themselves in new ways, hard and fast, in a sense.
Now, how can we tell a rusher from a camper? Some things are obvious, like the whole “corners” thing. But other things are less so. You can hardly tell whether someone’s using lightweight or ghost (or both) just by looking at them. Each game, you should learn what players are using what and adapt accordingly. You can not only see their names, but also learn by their movements and character models.
Saying “movements” encompasses 2 things. Firstly, it implies the opponents’ movement style. Does he always ads around corners? Does he dropshot or jumpshot frequently? Does he strafe in gunfights, or does he prefer solid cover? All of these factors can be used to recognize someone without even seeing their name. When referring to movement, you also have to watch out for animation differences based on weapon class. You know a guy with an LMG is, in general, going to play more slowly than someone using an SMG. You can also tell what class of weapon someone is holding based on animations, most prominently, sprinting. For example, the LMG animation looks like the guy is moving more slowly, he holds the barrel of the gun up, and swings it back and forth while doing what looks like a jog. The SMGer, on the other hand, sprints hunched over like an actual sprinter, gun down, but ready to be raised easily at a moment’s notice. I’d outline each of them, but they’re hard to describe in writing. If you want to learn them, try going into private match with a friend and watch each class sprint by.

That being said, character models in this game (unlike the original Black Ops) are determined by the class of gun you’re holding. For example, the SEALs shotgunner is a soldier (duh) in a very light vest, a baseball cap with the American flag on it, and he has a headset over the cap. The sniper model, on the other hand, wears a tight-fitting hood with a paintball-esque facemask underneath, his face being completely covered by it. I found a semi-decent picture from the internet to illustrate this (captions in order):

                                  (SMG, Sniper,

                        Shotgunner, AR, and LMG)

All of the teams (with the exception of the Militia, they are nigh impossible to tell apart because the only real difference in each is the color of their vests and whether or not they wear designer jeans or cargo pants) follow this general appearance, with the sniper being hooded/has a face covering, the SMGer looking light, mobile, and cool, the AR user wearing a full helmet/mask, the Shotgunner looking even more mobile than the SMGer, and the LMGer always has a moustache for some strange reason. Do all supportive people have facial hair solely on their upper lip? I can think of like 10 people from history that had a moustache and that weren’t very supportive. 

Now, moving on. How do you put into practice this knowledge of the way people look and move? For example, if XxL3g1TSn1p3ZxX jumpshots regularly, with a sniper, persay, you know it’s going to be him if a guy wearing a hood and a mask jumps around a corner at you. If timmehh and timmehh(1) move, turn, and aim slowly and sporadically, you know they aren’t going to be much trouble. iTryHard, on the other hand, may dropshot every time with an SMG. You can recognize it’s him if you see a guy running hunched over and staying mobile. Lastly, if HankTheTank really likes to take it slow with a target finder MK48, and if you see a guy sprinting towards cover with the LMG animation, get out of his line of sight! Knowing the little signs like this makes the difference between getting a swarm and a terrible score. You probably do it subconsciously to an extent; when you start doing it consciously, you’ll analyze situations more and avoid stupid mistakes that lead to you being a drain on your team.  

Lobbies get easier the longer you and your opponents stay in each lobby, to the point where you could be going negative the first game, and by the 3rd or 4th, (if your opponents remain the same) you could be stomping them. It’s all about recognizing predictability and learning patterns. 

The last step of this analysis goes on placing them (and yourself) on the chart I came up with earlier. Either extreme is no good. Running around like a total herpaderp is not the way to win. But, on the contrary, going 4-1 by sitting in the same corner all game doesn’t do much either. You have to find your own “zen” on the chart. I place myself here:


XxL3g1TSn1p3ZxX might go here:


The timmehhs might go here:


iTryHard would end up here:


And our friend Hank may go here:

Despite what random people on the internet may scream at you, there’s no right or wrong place on the chart. It’s also ok to change it up. When I LMG, I’m near Hank. When I Shotgun, I’m near iTryHard. Find your place and categorize others based on what you can see and tell from their movements, models, and animations. People can also be generally categorized into a specific “playstyle” based on the scale. No individual player is truly unique, but the further you (or your opponent) can distance themselves from one of the set playstyles, the better they do. I think that’s what truly separates the professionals from the average players you run into in public lobbies. 
So, what have we learned? Pay attention to other players’ habits in order to categorize them into different playstyles so that you can combat them effectively. Yay, we’re becoming more educated!

My next post is probably going to entail a lighter subject. I was thinking of starting a new Minecraft world just for the purpose of the blog, I’d update you guys on my progress based on how often I’d play. That’ll be a lot less reading and a lot more pictures and general enjoyment. This was kinda dry and heavy stuff, not gonna lie. But it helps you improve and I find going breaking stuff down and dissecting it to be very enjoyable. Stay tuned, I may be posting as soon as later tonight or as far away as a few weeks from now, it all depends.

1 comment:

  1. Loved your explanation of the difference between conservative and liberal (in a non political sense). I have no clue what I'm doing with COD, but I enjoy playing. I would definitely be a liberal player (which I love to call button bashing.)